Transition Bench Suite

Transitions × engines × speeds + scrolling mechanisms, instrumented. ?bench=1&profile=quick|full auto-runs. ?kiosk=1 for signage.
Experiments

Variant

Engine

animate.css = the SHIPPING player engine (genuine classes, flat 1s × speed; flip/gallery via the player's opti* keyframes). CSS transition = the conductor-branch mechanism. CDN engines disable themselves if unreachable.

Speed

Run

Bench cycles the matrix and writes window.__benchResults + an on-screen table. Demo cycle steps every variant 20s for eyeballing on a TV.